Using subdivision surfaces and PN triangles for game applications
Polygonal meshes (in particular, triangular meshes) are commonly used to represent and render models and objects in game applications. Due to speed and storage limitation, usually only coarse meshes and simplified meshes are used for rendering. To generate more details from a coarse mesh, several te...
Main Author: | Pu, Guannan |
---|---|
Other Authors: | Zheng Jianmin |
Format: | Thesis |
Language: | English |
Published: |
2010
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/21079 |
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