Latency hiding in consistent, large scale, distributed virtual environments
A Distributed Virtual Environment (DVE) allows a group of geographically dispersed users to interact in real time. To provide a usable system, interactions with objects and other users must be observed by participants with sufficient consistency and within a limited delay. However, in a Wide Area Ne...
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Format: | Thesis |
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2008
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Online Access: | http://hdl.handle.net/10356/2626 |