Latency hiding in consistent, large scale, distributed virtual environments

A Distributed Virtual Environment (DVE) allows a group of geographically dispersed users to interact in real time. To provide a usable system, interactions with objects and other users must be observed by participants with sufficient consistency and within a limited delay. However, in a Wide Area Ne...

Full description

Bibliographic Details
Main Author: Du, Jiang.
Other Authors: Turner, Stephen John
Format: Thesis
Published: 2008
Subjects:
Online Access:http://hdl.handle.net/10356/2626
_version_ 1826128410625179648
author Du, Jiang.
author2 Turner, Stephen John
author_facet Turner, Stephen John
Du, Jiang.
author_sort Du, Jiang.
collection NTU
description A Distributed Virtual Environment (DVE) allows a group of geographically dispersed users to interact in real time. To provide a usable system, interactions with objects and other users must be observed by participants with sufficient consistency and within a limited delay. However, in a Wide Area Network (WAN), there can be considerable communication delays between different users. The delay cannot be eliminated entirely, but can only be minimized. However, we cannot minimize or eliminate the transmission delay caused by hardware. The main effects will be in the visual mode of the environment, where delays can cause discontinuous state changes and jumps in the positions of objects. In this project we aim to handle such situations and try to minimize such negative effects. The overall goal of this project is to create an environment with consistency in which users are unaware that the system is distributed over a network, whether a LAN or the Internet, by reducing the effect caused by time delays.
first_indexed 2024-10-01T07:24:10Z
format Thesis
id ntu-10356/2626
institution Nanyang Technological University
last_indexed 2024-10-01T07:24:10Z
publishDate 2008
record_format dspace
spelling ntu-10356/26262023-03-04T00:30:11Z Latency hiding in consistent, large scale, distributed virtual environments Du, Jiang. Turner, Stephen John School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks A Distributed Virtual Environment (DVE) allows a group of geographically dispersed users to interact in real time. To provide a usable system, interactions with objects and other users must be observed by participants with sufficient consistency and within a limited delay. However, in a Wide Area Network (WAN), there can be considerable communication delays between different users. The delay cannot be eliminated entirely, but can only be minimized. However, we cannot minimize or eliminate the transmission delay caused by hardware. The main effects will be in the visual mode of the environment, where delays can cause discontinuous state changes and jumps in the positions of objects. In this project we aim to handle such situations and try to minimize such negative effects. The overall goal of this project is to create an environment with consistency in which users are unaware that the system is distributed over a network, whether a LAN or the Internet, by reducing the effect caused by time delays. Master of Engineering (SCE) 2008-09-17T09:06:35Z 2008-09-17T09:06:35Z 2004 2004 Thesis http://hdl.handle.net/10356/2626 Nanyang Technological University application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
Du, Jiang.
Latency hiding in consistent, large scale, distributed virtual environments
title Latency hiding in consistent, large scale, distributed virtual environments
title_full Latency hiding in consistent, large scale, distributed virtual environments
title_fullStr Latency hiding in consistent, large scale, distributed virtual environments
title_full_unstemmed Latency hiding in consistent, large scale, distributed virtual environments
title_short Latency hiding in consistent, large scale, distributed virtual environments
title_sort latency hiding in consistent large scale distributed virtual environments
topic DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
url http://hdl.handle.net/10356/2626
work_keys_str_mv AT dujiang latencyhidinginconsistentlargescaledistributedvirtualenvironments