Developing an HLA-compliant game engine using gamefactory

In crowd simulations, extensive work is needed in programming the visualization of simulations as well as modeling of environment mechanics. This is due to the high amount of entities needed to be generated and the complicated logic that is needed to be applied to the entities to make them realistic...

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Bibliographic Details
Main Author: Wong, Jee Khen.
Other Authors: School of Computer Engineering
Format: Final Year Project (FYP)
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/39722