Procedurally generated animated textures

This report highlights the various steps taken in creating an engine to implement procedurally generated textures for one of the game projects developed by Red Hare Studios. The initial artistic concept was created using Particle Illusion by a special effects artist, the end product was then used as...

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Bibliographic Details
Main Author: Lin, Yuan Qin.
Other Authors: Zhou Suiping
Format: Final Year Project (FYP)
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/39881