Procedurally generated animated textures

This report highlights the various steps taken in creating an engine to implement procedurally generated textures for one of the game projects developed by Red Hare Studios. The initial artistic concept was created using Particle Illusion by a special effects artist, the end product was then used as...

Täydet tiedot

Bibliografiset tiedot
Päätekijä: Lin, Yuan Qin.
Muut tekijät: Zhou Suiping
Aineistotyyppi: Final Year Project (FYP)
Kieli:English
Julkaistu: 2010
Aiheet:
Linkit:http://hdl.handle.net/10356/39881