Wearable anatomical converter and real-time motion control of highly atriculated biomechatronic systems

Motion capture has been a popular topic in robotics, animation, computer games, virtual reality and etc. On the other hand, application of humanoid robots in the entertainment field is a fast growing industry. Motivated by the idea of a virtual-reality game using entertainment robots, this project e...

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Bibliographic Details
Main Author: Chen, I-Ming.
Other Authors: School of Mechanical and Aerospace Engineering
Format: Research Report
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/42205