Wearable anatomical converter and real-time motion control of highly atriculated biomechatronic systems
Motion capture has been a popular topic in robotics, animation, computer games, virtual reality and etc. On the other hand, application of humanoid robots in the entertainment field is a fast growing industry. Motivated by the idea of a virtual-reality game using entertainment robots, this project e...
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Format: | Research Report |
Language: | English |
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2010
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Online Access: | http://hdl.handle.net/10356/42205 |