Development of a networked car racing game based on a standalone car racing game
Setting up a client server based distributed environment is the basic step of testing some interest management algorithms. This distributed system can be simply a networked car racing game modified from a standalone racing game. The purpose of my project is to build such a networked game based on an...
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Format: | Final Year Project (FYP) |
Language: | English |
Published: |
2011
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Online Access: | http://hdl.handle.net/10356/44050 |