Development of a networked car racing game based on a standalone car racing game

Setting up a client server based distributed environment is the basic step of testing some interest management algorithms. This distributed system can be simply a networked car racing game modified from a standalone racing game. The purpose of my project is to build such a networked game based on an...

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Bibliographic Details
Main Author: Wang, Yiyuan.
Other Authors: Tang Xueyan
Format: Final Year Project (FYP)
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/44050