Development of a networked car racing game based on a standalone car racing game

Setting up a client server based distributed environment is the basic step of testing some interest management algorithms. This distributed system can be simply a networked car racing game modified from a standalone racing game. The purpose of my project is to build such a networked game based on an...

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Bibliographic Details
Main Author: Wang, Yiyuan.
Other Authors: Tang Xueyan
Format: Final Year Project (FYP)
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/44050
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author Wang, Yiyuan.
author2 Tang Xueyan
author_facet Tang Xueyan
Wang, Yiyuan.
author_sort Wang, Yiyuan.
collection NTU
description Setting up a client server based distributed environment is the basic step of testing some interest management algorithms. This distributed system can be simply a networked car racing game modified from a standalone racing game. The purpose of my project is to build such a networked game based on an open source standalone game. The approach is to build both the client program and the server program separately. The client program gets the inputs from the user and then sends them to the server program for procession. After computation, the server program sends the updated statuses of the cars back to the client for display. The messages are exchanged via their sockets. To implement the programs, the original code was carefully studied regarding to the useful data structures and the game updating procedure.
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format Final Year Project (FYP)
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spelling ntu-10356/440502023-03-03T20:47:55Z Development of a networked car racing game based on a standalone car racing game Wang, Yiyuan. Tang Xueyan School of Computer Engineering Parallel and Distributed Computing Centre DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences Setting up a client server based distributed environment is the basic step of testing some interest management algorithms. This distributed system can be simply a networked car racing game modified from a standalone racing game. The purpose of my project is to build such a networked game based on an open source standalone game. The approach is to build both the client program and the server program separately. The client program gets the inputs from the user and then sends them to the server program for procession. After computation, the server program sends the updated statuses of the cars back to the client for display. The messages are exchanged via their sockets. To implement the programs, the original code was carefully studied regarding to the useful data structures and the game updating procedure. Bachelor of Engineering (Computer Science) 2011-05-20T07:59:29Z 2011-05-20T07:59:29Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44050 en Nanyang Technological University 55 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences
Wang, Yiyuan.
Development of a networked car racing game based on a standalone car racing game
title Development of a networked car racing game based on a standalone car racing game
title_full Development of a networked car racing game based on a standalone car racing game
title_fullStr Development of a networked car racing game based on a standalone car racing game
title_full_unstemmed Development of a networked car racing game based on a standalone car racing game
title_short Development of a networked car racing game based on a standalone car racing game
title_sort development of a networked car racing game based on a standalone car racing game
topic DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences
url http://hdl.handle.net/10356/44050
work_keys_str_mv AT wangyiyuan developmentofanetworkedcarracinggamebasedonastandalonecarracinggame