Using scenario planning as a methodology for analysis in three sectors of the interactive digital media marketplace

In this thesis, a scenario planning approach, which is a synthesis of the three main schools of thought in the area, is used as a methodology for analysis. The approach aims to study the future of Interactive Digital Media (IDM) applications such as online music, on- demand television and massively...

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Main Author: Yang, Yi
Other Authors: Ravishankar Sharma
Format: Thesis
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/46717
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author Yang, Yi
author2 Ravishankar Sharma
author_facet Ravishankar Sharma
Yang, Yi
author_sort Yang, Yi
collection NTU
description In this thesis, a scenario planning approach, which is a synthesis of the three main schools of thought in the area, is used as a methodology for analysis. The approach aims to study the future of Interactive Digital Media (IDM) applications such as online music, on- demand television and massively multi-player online role-playing games (MMORPG). More specifically, the research addresses the question of what constitutes a win-win scenario for players in the IDM market. Following this, what are the policy implications for such a scenario and its alternatives? The synthesized approach, while essentially qualitative in nature, nevertheless draws from the rigors of the quantitative school in identifying and then tracking the significant dimensions of analysis that connect over time into strands of events leading to plausible scenarios. The tracking tool used to log event triggers is a customization or configuration of an off-the- shelf web crawler with analytic functions. The tool supports morphological analysis by mapping strands to themes such as content ownership, technical platform, distribution channel, product/service innovation, and consumer behavior. Results of a six-month empirical tracking of developments in three IDM sectors are analyzed using a variation of Multi-Dimensional Scaling (MDS). It is demonstrated that this synthesized scenario planning methodology is useful and practical for monitoring the rapidly growing interactive digital media market-space. Further insights and policy implications, which are obtained from empirical research that address win-win and other less desirable scenarios in the IDM marketplace, are formulated from the results.
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spelling ntu-10356/467172019-12-10T12:32:19Z Using scenario planning as a methodology for analysis in three sectors of the interactive digital media marketplace Yang, Yi Ravishankar Sharma Wee Kim Wee School of Communication and Information DRNTU::Library and information science In this thesis, a scenario planning approach, which is a synthesis of the three main schools of thought in the area, is used as a methodology for analysis. The approach aims to study the future of Interactive Digital Media (IDM) applications such as online music, on- demand television and massively multi-player online role-playing games (MMORPG). More specifically, the research addresses the question of what constitutes a win-win scenario for players in the IDM market. Following this, what are the policy implications for such a scenario and its alternatives? The synthesized approach, while essentially qualitative in nature, nevertheless draws from the rigors of the quantitative school in identifying and then tracking the significant dimensions of analysis that connect over time into strands of events leading to plausible scenarios. The tracking tool used to log event triggers is a customization or configuration of an off-the- shelf web crawler with analytic functions. The tool supports morphological analysis by mapping strands to themes such as content ownership, technical platform, distribution channel, product/service innovation, and consumer behavior. Results of a six-month empirical tracking of developments in three IDM sectors are analyzed using a variation of Multi-Dimensional Scaling (MDS). It is demonstrated that this synthesized scenario planning methodology is useful and practical for monitoring the rapidly growing interactive digital media market-space. Further insights and policy implications, which are obtained from empirical research that address win-win and other less desirable scenarios in the IDM marketplace, are formulated from the results. Master of Applied Science 2011-12-23T06:34:27Z 2011-12-23T06:34:27Z 2011 2011 Thesis http://hdl.handle.net/10356/46717 en Nanyang Technological University 137 p. application/pdf
spellingShingle DRNTU::Library and information science
Yang, Yi
Using scenario planning as a methodology for analysis in three sectors of the interactive digital media marketplace
title Using scenario planning as a methodology for analysis in three sectors of the interactive digital media marketplace
title_full Using scenario planning as a methodology for analysis in three sectors of the interactive digital media marketplace
title_fullStr Using scenario planning as a methodology for analysis in three sectors of the interactive digital media marketplace
title_full_unstemmed Using scenario planning as a methodology for analysis in three sectors of the interactive digital media marketplace
title_short Using scenario planning as a methodology for analysis in three sectors of the interactive digital media marketplace
title_sort using scenario planning as a methodology for analysis in three sectors of the interactive digital media marketplace
topic DRNTU::Library and information science
url http://hdl.handle.net/10356/46717
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