Using gaming with audio-visual cues and SEMG/EEG data as biofeedback for rehabilitation and accelerated learning
212 p.
Main Author: | |
---|---|
Other Authors: | |
Format: | Thesis |
Published: |
2011
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/47216 |
Summary: | 212 p. |
---|