Exercise or else : how goal framing and language tone affect exergame messaging via psychological reactance.
Obesity rates amongst youths and adolescents is on an upward trajectory, prompting calls by academics and policymakers to implement media and school-based interventions. Recent advances in intervention programming revolve around exercise-based video games, or exergames. These games have been shown t...
Main Authors: | , , , |
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Other Authors: | |
Format: | Final Year Project (FYP) |
Language: | English |
Published: |
2013
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/52579 |