Improving photorealism of virtual objects for augmented reality using common illumination
Use of recent techniques from image-based rendering to bridge the gap between rendering quality and speed. It uses prefiltered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a novel multi-pass rendering f...
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Format: | Thesis |
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2008
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Online Access: | http://hdl.handle.net/10356/5910 |