Investigating the effectiveness of using the virtual computer simulation game, LABSTER, for knowledge acquisition purposes amongst university freshmen
Traditional usage of lecture slides and notes for teaching and learning, though familiar to many, has its flaws in communication. Teachers have taken advantage of the increasing popularity of technology usage and applied it to class, to cater to different learning styles of students. A more recent m...
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Format: | Final Year Project (FYP) |
Language: | English |
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2014
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Online Access: | http://hdl.handle.net/10356/61908 |