Investigating the effectiveness of using the virtual computer simulation game, LABSTER, for knowledge acquisition purposes amongst university freshmen

Traditional usage of lecture slides and notes for teaching and learning, though familiar to many, has its flaws in communication. Teachers have taken advantage of the increasing popularity of technology usage and applied it to class, to cater to different learning styles of students. A more recent m...

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书目详细资料
主要作者: Koh, Avon Nai Zhong
其他作者: Sze Chun Chau
格式: Final Year Project (FYP)
语言:English
出版: 2014
主题:
在线阅读:http://hdl.handle.net/10356/61908

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