Collaborative interest management for peer-to-peer massively multiplayer online games

In the past few decades, large-scale networked virtual environments~(NVEs) such as massively multiplayer online games~(MMOGs) have emerged, and it may involve thousands or even millions of concurrent players all over the world. The client-server architecture has the problem of scalability due to the...

Full description

Bibliographic Details
Main Author: Liu, Cheng
Other Authors: Cai Wentong
Format: Thesis
Language:English
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10356/62534