Collaborative interest management for peer-to-peer massively multiplayer online games
In the past few decades, large-scale networked virtual environments~(NVEs) such as massively multiplayer online games~(MMOGs) have emerged, and it may involve thousands or even millions of concurrent players all over the world. The client-server architecture has the problem of scalability due to the...
Main Author: | |
---|---|
Other Authors: | |
Format: | Thesis |
Language: | English |
Published: |
2015
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/62534 |