Efficient computations of scalable caustic rendering and reconstruction
In Computer Graphics, research on caustic can be divided into two categories: caustics rendering and inverse caustics. In general, caustic computations are expensive. Therefore, one of the main challenges in caustic computation is on the scalability issue. Firstly, it is challenging to render real-t...
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Format: | Thesis |
Language: | English |
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2015
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Online Access: | https://hdl.handle.net/10356/65358 |