An axis-biased approach for dead reckoning algorithm
This report aims to improve upon the conventional Dead Reckoning algorithm. The conventional Dead Reckoning may not work perfectly with entities which move in a curvilinear motion. The axis biased approach was proposed as a solution to this limitation. Using Unreal Engine 4 to generate the characte...
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project (FYP) |
Language: | English |
Published: |
2017
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/70495 |