Building 'Game worlds' : a study for the artist through theories of art & visual perception
Video games are playable journeys that occur through time. A major portion of this journey is experienced through the visuals. These visuals are commonly referred to as “graphics ”, a term appropriated from computer programming and coding. Such a term is used differently amongst artists and art hist...
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Format: | Thesis |
Language: | English |
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2017
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Online Access: | http://hdl.handle.net/10356/70522 |