Consumption of online services : consumption of information good & team performance in online gaming

Developments in Information Technology has resulted in novel ways to consume products and services over the internet. In this thesis, we looked specifically at the purchase and consumption of information good bundles, and the profession online-gaming scene. Technology has enabled the purchase and c...

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Bibliographic Details
Main Author: Xiao, Yuhong
Other Authors: Goh Kim Huat
Format: Thesis
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/72629