Gamification of male urinary catheterisation : a multi-disciplinary experience in evidence-based conceptualisation of an educational game
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate medical students. Background: There is a plethora of desirable outcomes of educational games, including motivation-driven learning, increased retention and stronger professional identity. However, revie...
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Format: | Final Year Project (FYP) |
Language: | English |
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2017
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Online Access: | http://hdl.handle.net/10356/72633 |