Efficient Screenspace Rendering for Area Lights
Efficient rendering of illumination from area lights in virtual scenes has always proved to be challenging. We extend the work of multi resolution rendering and Light Propagation Volumes (LPV) to simulate direct and indirect illumination from area lights respectively. To compute direct illumination,...
Main Authors: | , |
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Other Authors: | |
Format: | Conference Paper |
Language: | English |
Published: |
2017
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/81403 http://hdl.handle.net/10220/43458 |