Efficient Screenspace Rendering for Area Lights

Efficient rendering of illumination from area lights in virtual scenes has always proved to be challenging. We extend the work of multi resolution rendering and Light Propagation Volumes (LPV) to simulate direct and indirect illumination from area lights respectively. To compute direct illumination,...

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Bibliographic Details
Main Authors: Koa, Ming Di, Johan, Henry
Other Authors: School of Computer Science and Engineering
Format: Conference Paper
Language:English
Published: 2017
Subjects:
Online Access:https://hdl.handle.net/10356/81403
http://hdl.handle.net/10220/43458