An appearance-driven method for converting polygon soup building models for 3D geospatial applications

Polygon soup building models are fine for visualization purposes such as in games and movies. They, however, are not suitable for 3D geospatial applications which require geometrical analysis, since they lack connectivity information and may contain intersections internally between their parts. In t...

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Main Authors: Chen, Kan, Johan, Henry, Erdt, Marius
Other Authors: School of Computer Science and Engineering
Format: Conference Paper
Language:English
Published: 2019
Subjects:
Online Access:https://hdl.handle.net/10356/83078
http://hdl.handle.net/10220/49739
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author Chen, Kan
Johan, Henry
Erdt, Marius
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Chen, Kan
Johan, Henry
Erdt, Marius
author_sort Chen, Kan
collection NTU
description Polygon soup building models are fine for visualization purposes such as in games and movies. They, however, are not suitable for 3D geospatial applications which require geometrical analysis, since they lack connectivity information and may contain intersections internally between their parts. In this paper, we propose an appearance-driven method to interactively convert an input polygon soup building model to a two-manifold mesh, which is more suitable for 3D geospatial applications. Since a polygon soup model is not suitable for geometrical analysis, our key idea is to extract and utilize the visual appearance of the input building model for the conversion. We extract the silhouettes and use them to identify the features of the building. We then generate horizontal cross sections based on the locations of the features and then reconstruct the building by connecting two neighbouring cross sections. We propose to integrate various rasterization techniques to facilitate the conversion. Experimental results show the effectiveness of the proposed method.
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spelling ntu-10356/830782020-09-26T21:52:17Z An appearance-driven method for converting polygon soup building models for 3D geospatial applications Chen, Kan Johan, Henry Erdt, Marius School of Computer Science and Engineering 2018 International Conference on Cyberworlds (CW) Polygon Soup Engineering::Computer science and engineering 3D Building Model Conversion Polygon soup building models are fine for visualization purposes such as in games and movies. They, however, are not suitable for 3D geospatial applications which require geometrical analysis, since they lack connectivity information and may contain intersections internally between their parts. In this paper, we propose an appearance-driven method to interactively convert an input polygon soup building model to a two-manifold mesh, which is more suitable for 3D geospatial applications. Since a polygon soup model is not suitable for geometrical analysis, our key idea is to extract and utilize the visual appearance of the input building model for the conversion. We extract the silhouettes and use them to identify the features of the building. We then generate horizontal cross sections based on the locations of the features and then reconstruct the building by connecting two neighbouring cross sections. We propose to integrate various rasterization techniques to facilitate the conversion. Experimental results show the effectiveness of the proposed method. NRF (Natl Research Foundation, S’pore) Accepted version 2019-08-22T02:37:28Z 2019-12-06T15:11:27Z 2019-08-22T02:37:28Z 2019-12-06T15:11:27Z 2018 Conference Paper Chen, K., Johan, H., & Erdt, M. (2018). An appearance-driven method for converting polygon soup building models for 3D geospatial applications. 2018 International Conference on Cyberworlds (CW). doi:10.1109/CW.2018.00075 https://hdl.handle.net/10356/83078 http://hdl.handle.net/10220/49739 10.1109/CW.2018.00075 en © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: https://doi.org/10.1109/CW.2018.00075 8 p. application/pdf
spellingShingle Polygon Soup
Engineering::Computer science and engineering
3D Building Model Conversion
Chen, Kan
Johan, Henry
Erdt, Marius
An appearance-driven method for converting polygon soup building models for 3D geospatial applications
title An appearance-driven method for converting polygon soup building models for 3D geospatial applications
title_full An appearance-driven method for converting polygon soup building models for 3D geospatial applications
title_fullStr An appearance-driven method for converting polygon soup building models for 3D geospatial applications
title_full_unstemmed An appearance-driven method for converting polygon soup building models for 3D geospatial applications
title_short An appearance-driven method for converting polygon soup building models for 3D geospatial applications
title_sort appearance driven method for converting polygon soup building models for 3d geospatial applications
topic Polygon Soup
Engineering::Computer science and engineering
3D Building Model Conversion
url https://hdl.handle.net/10356/83078
http://hdl.handle.net/10220/49739
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