Discrete geodesic graph (DGG) for computing geodesic distances on polyhedral surfaces
We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geodesics in a divide-and-conquer manner. Let M be a manifold triangle mesh with n vertices and ε>0 the given accuracy parameter. Assume the vertices are uniformly distributed on the input mesh. We show...
Main Authors: | , , , , |
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Drugi avtorji: | |
Format: | Journal Article |
Jezik: | English |
Izdano: |
2018
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Teme: | |
Online dostop: | https://hdl.handle.net/10356/87204 http://hdl.handle.net/10220/44328 |