Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolation

Interactive rendering of direct illumination from area lights in virtual worlds has always proven to be challenging. In this paper, we propose a deferred multi-resolution approach for rendering direct illumination from area lights. Our approach subdivides the screenspace into multi-resolution 2D-fra...

Full description

Bibliographic Details
Main Authors: Koa, Ming Di, Johan, Henry, Sourin, Alexei
Other Authors: School of Computer Science and Engineering
Format: Journal Article
Language:English
Published: 2018
Subjects:
Online Access:https://hdl.handle.net/10356/87987
http://hdl.handle.net/10220/44508