High-performance volume rendering on the ubiquitous webGL platform
We have invented a high-performance GPU based volume rendering algorithm on the ubiquitous WebGL platform. As WebGL is emerging as a standard platform for web applications on mobile devices, a remarkable advantage of our approach is that the advanced volume rendering algorithms can run directly on m...
Main Authors: | , |
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Other Authors: | |
Format: | Conference Paper |
Language: | English |
Published: |
2013
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Online Access: | https://hdl.handle.net/10356/98905 http://hdl.handle.net/10220/12763 |