High-performance volume rendering on the ubiquitous webGL platform

We have invented a high-performance GPU based volume rendering algorithm on the ubiquitous WebGL platform. As WebGL is emerging as a standard platform for web applications on mobile devices, a remarkable advantage of our approach is that the advanced volume rendering algorithms can run directly on m...

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Bibliographic Details
Main Authors: Mobeen, Movania Muhammad, Feng, Lin
Other Authors: School of Computer Engineering
Format: Conference Paper
Language:English
Published: 2013
Online Access:https://hdl.handle.net/10356/98905
http://hdl.handle.net/10220/12763