Real-time rendering of approximate caustics under environment illumination

We present a real-time GPU caustics rendering technique for dynamic scenes under environment illumination taking into account light occlusion. The dynamic scenes consist of caustic objects (reflective and/or refractive objects which produce caustics) and receiver objects (non-reflective and non-refr...

詳細記述

書誌詳細
主要な著者: Tandianus, Budianto, Johan, Henry, Seah, Hock Soon
その他の著者: School of Computer Engineering
フォーマット: Journal Article
言語:English
出版事項: 2013
主題:
オンライン・アクセス:https://hdl.handle.net/10356/99546
http://hdl.handle.net/10220/16221