Real-time rendering of approximate caustics under environment illumination
We present a real-time GPU caustics rendering technique for dynamic scenes under environment illumination taking into account light occlusion. The dynamic scenes consist of caustic objects (reflective and/or refractive objects which produce caustics) and receiver objects (non-reflective and non-refr...
主要な著者: | , , |
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その他の著者: | |
フォーマット: | Journal Article |
言語: | English |
出版事項: |
2013
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主題: | |
オンライン・アクセス: | https://hdl.handle.net/10356/99546 http://hdl.handle.net/10220/16221 |