Motivation and Engagement of Final-Year Students When Using E-learning: A Qualitative Study of Gamification in Pandemic Situation

The COVID-19 pandemic has changed how the education system operates. The shift from face-to-face learning to online learning generated many problems, including decreasing students’ motivation and engagement. Gamification has been used as one of the solutions to overcome the problem of low motivation...

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Bibliographic Details
Main Authors: Rahayu, Flourensia Sapty, Nugroho, Lukito Edi, Ferdiana, Ridi, Setyohadi, Djoko Budiyanto
Format: Article
Language:English
Published: MDPI 2022
Subjects:
Online Access:https://repository.ugm.ac.id/282055/1/Rahayu%20et%20al.%20-%202022%20-%20Motivation%20and%20engagement%20of%20final-year%20students%20w.pdf