Participatory design to create a VR therapy for psychosis

This paper describes how participatory design was employed in the design of an automated Virtual Reality (VR) psychological therapy (gameChange), putting people with lived experience of psychosis at the heart of the process. Solutions to complex challenges invariably need to include the expertise an...

Ausführliche Beschreibung

Bibliographische Detailangaben
Hauptverfasser: Knight, I, West, J, Matthews, E, Kabir, T, Lambe, S, Waite, F, Freeman, D
Format: Journal article
Sprache:English
Veröffentlicht: Taylor and Francis 2021