Participatory design to create a VR therapy for psychosis

This paper describes how participatory design was employed in the design of an automated Virtual Reality (VR) psychological therapy (gameChange), putting people with lived experience of psychosis at the heart of the process. Solutions to complex challenges invariably need to include the expertise an...

詳細記述

書誌詳細
主要な著者: Knight, I, West, J, Matthews, E, Kabir, T, Lambe, S, Waite, F, Freeman, D
フォーマット: Journal article
言語:English
出版事項: Taylor and Francis 2021