Participatory design to create a VR therapy for psychosis
This paper describes how participatory design was employed in the design of an automated Virtual Reality (VR) psychological therapy (gameChange), putting people with lived experience of psychosis at the heart of the process. Solutions to complex challenges invariably need to include the expertise an...
主要な著者: | , , , , , , |
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フォーマット: | Journal article |
言語: | English |
出版事項: |
Taylor and Francis
2021
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