A Card Based Metaphor for Organising Pervasive Educational Experiences.
This paper looks at the card metaphor used successfully in the Equator Ambient Wood and Chawton House projects to structure and author content as part of innovative school field trips using wireless and ubiquitous technologies. The framework provided by the metaphor is laid out and observations made...
Main Authors: | , , , , , , |
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Format: | Journal article |
Language: | English |
Published: |
IEEE
2007
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