Integrating ACT-R cognitive models with the Unity game engine
The main aim of the chapter is to describe how cognitive models, developed using the ACT-R cognitive architecture, can be integrated with the Unity game engine in order to support the intelligent control of virtual characters in both 2D and 3D virtual environments. ACT-R is a cognitive architecture...
Main Authors: | , , , |
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Format: | Book section |
Published: |
IGI Global
2016
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