Integrating ACT-R cognitive models with the Unity game engine
The main aim of the chapter is to describe how cognitive models, developed using the ACT-R cognitive architecture, can be integrated with the Unity game engine in order to support the intelligent control of virtual characters in both 2D and 3D virtual environments. ACT-R is a cognitive architecture...
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Format: | Book section |
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IGI Global
2016
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author | Smart, P Scutt, T Sycara, K Shadbolt, N |
author2 | Turner, J |
author_facet | Turner, J Smart, P Scutt, T Sycara, K Shadbolt, N |
author_sort | Smart, P |
collection | OXFORD |
description | The main aim of the chapter is to describe how cognitive models, developed using the ACT-R cognitive architecture, can be integrated with the Unity game engine in order to support the intelligent control of virtual characters in both 2D and 3D virtual environments. ACT-R is a cognitive architecture that has been widely used to model various aspects of human cognition, such as learning, memory, problem-solving, reasoning and so on. Unity, on the other hand, is a very popular game engine that can be used to develop 2D and 3D environments for both game and non-game purposes. The ability to integrate ACT-R cognitive models with the Unity game engine thus supports the effort to create virtual characters that incorporate at least some of the capabilities and constraints of the human cognitive system. |
first_indexed | 2024-03-06T22:41:15Z |
format | Book section |
id | oxford-uuid:5ba1f231-00e6-4a50-aff1-6b4d639df867 |
institution | University of Oxford |
last_indexed | 2024-03-06T22:41:15Z |
publishDate | 2016 |
publisher | IGI Global |
record_format | dspace |
spelling | oxford-uuid:5ba1f231-00e6-4a50-aff1-6b4d639df8672022-03-26T17:23:15ZIntegrating ACT-R cognitive models with the Unity game engineBook sectionhttp://purl.org/coar/resource_type/c_3248uuid:5ba1f231-00e6-4a50-aff1-6b4d639df867Symplectic Elements at OxfordIGI Global2016Smart, PScutt, TSycara, KShadbolt, NTurner, JNixon, MBernardet, UDiPaola, SThe main aim of the chapter is to describe how cognitive models, developed using the ACT-R cognitive architecture, can be integrated with the Unity game engine in order to support the intelligent control of virtual characters in both 2D and 3D virtual environments. ACT-R is a cognitive architecture that has been widely used to model various aspects of human cognition, such as learning, memory, problem-solving, reasoning and so on. Unity, on the other hand, is a very popular game engine that can be used to develop 2D and 3D environments for both game and non-game purposes. The ability to integrate ACT-R cognitive models with the Unity game engine thus supports the effort to create virtual characters that incorporate at least some of the capabilities and constraints of the human cognitive system. |
spellingShingle | Smart, P Scutt, T Sycara, K Shadbolt, N Integrating ACT-R cognitive models with the Unity game engine |
title | Integrating ACT-R cognitive models with the Unity game engine |
title_full | Integrating ACT-R cognitive models with the Unity game engine |
title_fullStr | Integrating ACT-R cognitive models with the Unity game engine |
title_full_unstemmed | Integrating ACT-R cognitive models with the Unity game engine |
title_short | Integrating ACT-R cognitive models with the Unity game engine |
title_sort | integrating act r cognitive models with the unity game engine |
work_keys_str_mv | AT smartp integratingactrcognitivemodelswiththeunitygameengine AT scuttt integratingactrcognitivemodelswiththeunitygameengine AT sycarak integratingactrcognitivemodelswiththeunitygameengine AT shadboltn integratingactrcognitivemodelswiththeunitygameengine |