Integrating ACT-R cognitive models with the Unity game engine

The main aim of the chapter is to describe how cognitive models, developed using the ACT-R cognitive architecture, can be integrated with the Unity game engine in order to support the intelligent control of virtual characters in both 2D and 3D virtual environments. ACT-R is a cognitive architecture...

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Bibliographic Details
Main Authors: Smart, P, Scutt, T, Sycara, K, Shadbolt, N
Other Authors: Turner, J
Format: Book section
Published: IGI Global 2016
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author Smart, P
Scutt, T
Sycara, K
Shadbolt, N
author2 Turner, J
author_facet Turner, J
Smart, P
Scutt, T
Sycara, K
Shadbolt, N
author_sort Smart, P
collection OXFORD
description The main aim of the chapter is to describe how cognitive models, developed using the ACT-R cognitive architecture, can be integrated with the Unity game engine in order to support the intelligent control of virtual characters in both 2D and 3D virtual environments. ACT-R is a cognitive architecture that has been widely used to model various aspects of human cognition, such as learning, memory, problem-solving, reasoning and so on. Unity, on the other hand, is a very popular game engine that can be used to develop 2D and 3D environments for both game and non-game purposes. The ability to integrate ACT-R cognitive models with the Unity game engine thus supports the effort to create virtual characters that incorporate at least some of the capabilities and constraints of the human cognitive system.
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spelling oxford-uuid:5ba1f231-00e6-4a50-aff1-6b4d639df8672022-03-26T17:23:15ZIntegrating ACT-R cognitive models with the Unity game engineBook sectionhttp://purl.org/coar/resource_type/c_3248uuid:5ba1f231-00e6-4a50-aff1-6b4d639df867Symplectic Elements at OxfordIGI Global2016Smart, PScutt, TSycara, KShadbolt, NTurner, JNixon, MBernardet, UDiPaola, SThe main aim of the chapter is to describe how cognitive models, developed using the ACT-R cognitive architecture, can be integrated with the Unity game engine in order to support the intelligent control of virtual characters in both 2D and 3D virtual environments. ACT-R is a cognitive architecture that has been widely used to model various aspects of human cognition, such as learning, memory, problem-solving, reasoning and so on. Unity, on the other hand, is a very popular game engine that can be used to develop 2D and 3D environments for both game and non-game purposes. The ability to integrate ACT-R cognitive models with the Unity game engine thus supports the effort to create virtual characters that incorporate at least some of the capabilities and constraints of the human cognitive system.
spellingShingle Smart, P
Scutt, T
Sycara, K
Shadbolt, N
Integrating ACT-R cognitive models with the Unity game engine
title Integrating ACT-R cognitive models with the Unity game engine
title_full Integrating ACT-R cognitive models with the Unity game engine
title_fullStr Integrating ACT-R cognitive models with the Unity game engine
title_full_unstemmed Integrating ACT-R cognitive models with the Unity game engine
title_short Integrating ACT-R cognitive models with the Unity game engine
title_sort integrating act r cognitive models with the unity game engine
work_keys_str_mv AT smartp integratingactrcognitivemodelswiththeunitygameengine
AT scuttt integratingactrcognitivemodelswiththeunitygameengine
AT sycarak integratingactrcognitivemodelswiththeunitygameengine
AT shadboltn integratingactrcognitivemodelswiththeunitygameengine