Time spent playing video games is unlikely to impact well-being
Video games are a massively popular form of entertainment, socializing, cooperation and competition. Games' ubiquity fuels fears that they cause poor mental health, and major health bodies and national governments have made far-reaching policy decisions to address games’ potential risks, despit...
Main Authors: | , , , |
---|---|
Format: | Journal article |
Language: | English |
Published: |
The Royal Society
2022
|