Time spent playing video games is unlikely to impact well-being

Video games are a massively popular form of entertainment, socializing, cooperation and competition. Games' ubiquity fuels fears that they cause poor mental health, and major health bodies and national governments have made far-reaching policy decisions to address games’ potential risks, despit...

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Detaylı Bibliyografya
Asıl Yazarlar: Vuorre, M, Johannes, N, Magnusson, K, Przybylski, AK
Materyal Türü: Journal article
Dil:English
Baskı/Yayın Bilgisi: The Royal Society 2022