Time spent playing two online shooters has no measurable effect on aggressive affect
<p>There is a lively debate whether playing games that feature armed combat and competition (often referred to as violent video games) has measurable effects on aggression. Unfortunately, that debate has produced insights that remain preliminary without accurate behavioral data. Here, we prese...
Main Authors: | , , , |
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Format: | Journal article |
Language: | English |
Published: |
University of California Press
2022
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