Object-oriented design for excavation simulation programming

It is relatively unfashionable either to discuss the details of programming languages for archaeology, or even to imply that the average archaeologist needs to have any concept of what a programming language is. On the one hand, it is argued, any program can be written in any language, and arguments...

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Bibliographic Details
Main Authors: Barroca, L, Rahtz, S
Other Authors: Lock, G
Format: Conference item
Published: Tempus Reparatum 1992