Almost Common Value Auctions: The "Wallet Game" and its Applications to Takeover Battles and Airwaves Auctions.
We use a classroom game, the "wallet Game", to show that in standard ascending, i.e. English, auctions of close-to-common-values objects, even slight asymmetries between bidders can have very large effects on prices. Examples of small asymmetries are a small value advantage for one bidder...
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Format: | Working paper |
Language: | English |
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Nuffield College (University of Oxford)
1997
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