Automated virtual reality cognitive therapy (gameChange) in inpatient psychiatric wards: qualitative study of staff and patient views using an implementation framework
<strong>Background:<br></strong> Automated virtual reality (VR) therapy could allow a greater number of patients to receive evidence-based psychological therapy. The aim of the gameChange VR therapy is to help patients overcome anxious avoidance of everyday social situations. gameC...
Main Authors: | , , , , , , |
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Format: | Journal article |
Language: | English |
Published: |
JMIR Publications
2022
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