Motivational factors for learning by teaching: The effect of a competitive game show in a virtual peer-Learning Environment

To study the impact of extrinsic motivational intervention, a competitive Game Show was integrated into an on-line learning environment where students learn algebra equation solving by teaching a synthetic peer learner, called SimStudent. In the Game Show, a pair of SimStudents competed with each ot...

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Main Authors: Matsuda, N, Yarzebinski, E, Keiser, V, Raizada, R, Stylianides, G, Koedinger, K
Format: Conference item
Published: 2012
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author Matsuda, N
Yarzebinski, E
Keiser, V
Raizada, R
Stylianides, G
Koedinger, K
author_facet Matsuda, N
Yarzebinski, E
Keiser, V
Raizada, R
Stylianides, G
Koedinger, K
author_sort Matsuda, N
collection OXFORD
description To study the impact of extrinsic motivational intervention, a competitive Game Show was integrated into an on-line learning environment where students learn algebra equation solving by teaching a synthetic peer learner, called SimStudent. In the Game Show, a pair of SimStudents competed with each other by solving challenging problems to achieve higher ratings. To evaluate the effectiveness of the Game Show in the context of learning by teaching, we conducted a classroom study with 141 students in 7thto 9th grade. The results showed that to facilitate students' learning, the Game Show setting must be carefully designed so that (1) the Game Show goal and learning goal are aligned, and (2) it fosters a symbiotic scenario in which both winners and losers of the game show learn. © 2012 Springer-Verlag.
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spelling oxford-uuid:da16b9ca-3459-4816-b7b9-13057c7be3a02022-03-27T09:00:38ZMotivational factors for learning by teaching: The effect of a competitive game show in a virtual peer-Learning EnvironmentConference itemhttp://purl.org/coar/resource_type/c_5794uuid:da16b9ca-3459-4816-b7b9-13057c7be3a0Symplectic Elements at Oxford2012Matsuda, NYarzebinski, EKeiser, VRaizada, RStylianides, GKoedinger, KTo study the impact of extrinsic motivational intervention, a competitive Game Show was integrated into an on-line learning environment where students learn algebra equation solving by teaching a synthetic peer learner, called SimStudent. In the Game Show, a pair of SimStudents competed with each other by solving challenging problems to achieve higher ratings. To evaluate the effectiveness of the Game Show in the context of learning by teaching, we conducted a classroom study with 141 students in 7thto 9th grade. The results showed that to facilitate students' learning, the Game Show setting must be carefully designed so that (1) the Game Show goal and learning goal are aligned, and (2) it fosters a symbiotic scenario in which both winners and losers of the game show learn. © 2012 Springer-Verlag.
spellingShingle Matsuda, N
Yarzebinski, E
Keiser, V
Raizada, R
Stylianides, G
Koedinger, K
Motivational factors for learning by teaching: The effect of a competitive game show in a virtual peer-Learning Environment
title Motivational factors for learning by teaching: The effect of a competitive game show in a virtual peer-Learning Environment
title_full Motivational factors for learning by teaching: The effect of a competitive game show in a virtual peer-Learning Environment
title_fullStr Motivational factors for learning by teaching: The effect of a competitive game show in a virtual peer-Learning Environment
title_full_unstemmed Motivational factors for learning by teaching: The effect of a competitive game show in a virtual peer-Learning Environment
title_short Motivational factors for learning by teaching: The effect of a competitive game show in a virtual peer-Learning Environment
title_sort motivational factors for learning by teaching the effect of a competitive game show in a virtual peer learning environment
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