Gamification at Universiti Malaysia Sabah: A Case Study of Enhancing English among Undergraduate Students

In general, the term gamification is defined as the use of game facets in nongame contexts. This study aims at investigating undergraduate students’ perception on gamification as an alternative platform to facilitate their language learning processes as well as their acceptance of gamification accor...

Full description

Bibliographic Details
Main Authors: Lay Yoon Fah, Chang Siew Lee, Hamdan Adnan, Fong Soon Fook
Format: Article
Language:English
Published: 2016
Online Access:https://eprints.ums.edu.my/id/eprint/21507/1/Gamification%20at%20Universiti%20Malaysia%20Sabah.pdf