Gamification at Universiti Malaysia Sabah: A Case Study of Enhancing English among Undergraduate Students

In general, the term gamification is defined as the use of game facets in nongame contexts. This study aims at investigating undergraduate students’ perception on gamification as an alternative platform to facilitate their language learning processes as well as their acceptance of gamification accor...

תיאור מלא

מידע ביבליוגרפי
Main Authors: Lay Yoon Fah, Chang Siew Lee, Hamdan Adnan, Fong Soon Fook
פורמט: Article
שפה:English
יצא לאור: 2016
גישה מקוונת:https://eprints.ums.edu.my/id/eprint/21507/1/Gamification%20at%20Universiti%20Malaysia%20Sabah.pdf