Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) objects is vital especially for collision determination such as in virtual surgeon simulation and real-time car crash simulation. Instead of performing broad phase collision detection, we need to check fo...
Main Authors: | , , |
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Format: | Conference or Workshop Item |
Language: | English English |
Published: |
2014
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Subjects: | |
Online Access: | https://eprints.ums.edu.my/id/eprint/30550/3/Efficient%20Distance%20Computation%20Algorithm%20between%20Nearly%20Intersected%20Objects%20Using%20Dynamic%20Pivot%20Point%20in%20Virtual%20Environment%20Application%20ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/30550/5/Efficient%20Distance%20Computation%20Algorithm%20between%20Nearly%20Intersected%20Objects%20Using%20Dynamic%20Pivot%20Point%20in%20Virtual%20Environment%20Application%20FULL%20TEXT-2-7%20%281%29.pdf |
Internet
https://eprints.ums.edu.my/id/eprint/30550/3/Efficient%20Distance%20Computation%20Algorithm%20between%20Nearly%20Intersected%20Objects%20Using%20Dynamic%20Pivot%20Point%20in%20Virtual%20Environment%20Application%20ABSTRACT.pdfhttps://eprints.ums.edu.my/id/eprint/30550/5/Efficient%20Distance%20Computation%20Algorithm%20between%20Nearly%20Intersected%20Objects%20Using%20Dynamic%20Pivot%20Point%20in%20Virtual%20Environment%20Application%20FULL%20TEXT-2-7%20%281%29.pdf