Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application

Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) objects is vital especially for collision determination such as in virtual surgeon simulation and real-time car crash simulation. Instead of performing broad phase collision detection, we need to check fo...

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Main Authors: Hamzah Asyrani Sulaiman, Abdullah Bade, Mohd Harun Abdullah
Format: Conference or Workshop Item
Language:English
English
Published: 2014
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/30550/3/Efficient%20Distance%20Computation%20Algorithm%20between%20Nearly%20Intersected%20Objects%20Using%20Dynamic%20Pivot%20Point%20in%20Virtual%20Environment%20Application%20ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/30550/5/Efficient%20Distance%20Computation%20Algorithm%20between%20Nearly%20Intersected%20Objects%20Using%20Dynamic%20Pivot%20Point%20in%20Virtual%20Environment%20Application%20FULL%20TEXT-2-7%20%281%29.pdf
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author Hamzah Asyrani Sulaiman
Abdullah Bade
Mohd Harun Abdullah
author_facet Hamzah Asyrani Sulaiman
Abdullah Bade
Mohd Harun Abdullah
author_sort Hamzah Asyrani Sulaiman
collection UMS
description Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) objects is vital especially for collision determination such as in virtual surgeon simulation and real-time car crash simulation. Instead of performing broad phase collision detection, we need to check for accuracy of detection by running narrow phase collision detection. One of the important elements for narrow phase collision detection is to determine the precise distance between two or more nearly intersecting objects or polygons in order to prepare the area for potential colliding. Distance computation plays important roles in determine the exact point of contact between two or more nearly intersecting polygons where the preparation for collision detection is determined at the earlier stage. In this paper, we describes our current works of determining the distance between objects using dynamic pivot point that will be used as reference point to reduce the complexity searching for potential point of contacts. By using Axis-Aligned Bounding Box for each polygon, we calculate a dynamic pivot point that will become our reference point to determine the potential candidates for distance computation. The test our finding distance will be simplified by using our method instead of performing unneeded operations. Our method provides faster solution than the previous method where it helps to determine the point of contact efficiently and faster than the other method.
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spelling ums.eprints-305502021-09-06T06:51:35Z https://eprints.ums.edu.my/id/eprint/30550/ Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application Hamzah Asyrani Sulaiman Abdullah Bade Mohd Harun Abdullah QA76.75-76.765 Computer software Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) objects is vital especially for collision determination such as in virtual surgeon simulation and real-time car crash simulation. Instead of performing broad phase collision detection, we need to check for accuracy of detection by running narrow phase collision detection. One of the important elements for narrow phase collision detection is to determine the precise distance between two or more nearly intersecting objects or polygons in order to prepare the area for potential colliding. Distance computation plays important roles in determine the exact point of contact between two or more nearly intersecting polygons where the preparation for collision detection is determined at the earlier stage. In this paper, we describes our current works of determining the distance between objects using dynamic pivot point that will be used as reference point to reduce the complexity searching for potential point of contacts. By using Axis-Aligned Bounding Box for each polygon, we calculate a dynamic pivot point that will become our reference point to determine the potential candidates for distance computation. The test our finding distance will be simplified by using our method instead of performing unneeded operations. Our method provides faster solution than the previous method where it helps to determine the point of contact efficiently and faster than the other method. 2014 Conference or Workshop Item PeerReviewed text en https://eprints.ums.edu.my/id/eprint/30550/3/Efficient%20Distance%20Computation%20Algorithm%20between%20Nearly%20Intersected%20Objects%20Using%20Dynamic%20Pivot%20Point%20in%20Virtual%20Environment%20Application%20ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/30550/5/Efficient%20Distance%20Computation%20Algorithm%20between%20Nearly%20Intersected%20Objects%20Using%20Dynamic%20Pivot%20Point%20in%20Virtual%20Environment%20Application%20FULL%20TEXT-2-7%20%281%29.pdf Hamzah Asyrani Sulaiman and Abdullah Bade and Mohd Harun Abdullah (2014) Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application. In: Simposium Kebangsaan Sains Matematik ke-21, 6-8 November 2013, Pulau Pinang, Malaysia. https://www.researchgate.net/publication/267099651_Efficient_Distance_Computation_Algorithm_between_Nearly_Intersected_Objects_Using_Dynamic_Pivot_Point_in_Virtual_Environment_Application
spellingShingle QA76.75-76.765 Computer software
Hamzah Asyrani Sulaiman
Abdullah Bade
Mohd Harun Abdullah
Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application
title Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application
title_full Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application
title_fullStr Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application
title_full_unstemmed Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application
title_short Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application
title_sort efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application
topic QA76.75-76.765 Computer software
url https://eprints.ums.edu.my/id/eprint/30550/3/Efficient%20Distance%20Computation%20Algorithm%20between%20Nearly%20Intersected%20Objects%20Using%20Dynamic%20Pivot%20Point%20in%20Virtual%20Environment%20Application%20ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/30550/5/Efficient%20Distance%20Computation%20Algorithm%20between%20Nearly%20Intersected%20Objects%20Using%20Dynamic%20Pivot%20Point%20in%20Virtual%20Environment%20Application%20FULL%20TEXT-2-7%20%281%29.pdf
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AT mohdharunabdullah efficientdistancecomputationalgorithmbetweennearlyintersectedobjectsusingdynamicpivotpointinvirtualenvironmentapplication