Educational game platform kahoot! In teaching and learning process: a case study of new norms
In the world of education especially on Technical and Vocational Education and Training (TVET), a learning media is required to increase students' understanding and absorption of the subject matter being studied, as well as to attract greater student attention so that learning can run...
Main Authors: | , , , , , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2021
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Subjects: | |
Online Access: | http://eprints.uthm.edu.my/7499/1/P14002_b27e59fbe5235992c5c717d75856ae7c.pdf |