Educational game platform kahoot! In teaching and learning process: a case study of new norms

In the world of education especially on Technical and Vocational Education and Training (TVET), a learning media is required to increase students' understanding and absorption of the subject matter being studied, as well as to attract greater student attention so that learning can run...

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Bibliographic Details
Main Authors: M. F., Ahmad, S. S., Razali, N., Zakaria, N. N., Abd Mutalib, W. A. S, Wan Hassan, N., Bokhari
Format: Conference or Workshop Item
Language:English
Published: 2021
Subjects:
Online Access:http://eprints.uthm.edu.my/7499/1/P14002_b27e59fbe5235992c5c717d75856ae7c.pdf