Using Grammar Games In Teaching Grammar: A Case Study In SMK Damai Jaya

This study examined the effects of games in teaching grammar, particularly in the use of the simple present tense and simple past tense as well as to gain insights on students’ and teachers’ responses towards the use of games in teaching and learning grammar items. 56 Form One students of SMK Damai...

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Main Authors: Hamzah, Mohd. Hilmi, Dourado, Juliana Emilia
Format: Article
Language:English
Published: 2010
Subjects:
Online Access:http://eprints.utm.my/10214/2/Juliana_Emilia_Dourado.pdf
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author Hamzah, Mohd. Hilmi
Dourado, Juliana Emilia
author_facet Hamzah, Mohd. Hilmi
Dourado, Juliana Emilia
author_sort Hamzah, Mohd. Hilmi
collection ePrints
description This study examined the effects of games in teaching grammar, particularly in the use of the simple present tense and simple past tense as well as to gain insights on students’ and teachers’ responses towards the use of games in teaching and learning grammar items. 56 Form One students of SMK Damai Jaya, Skudai were taken as samples for the study. The subject were assigned to either experimental or control conditions. The experimental group used games to learn grammar whereas no treatment was given to the control group. Data gathered from the pre-test and posttest were analyzed descriptively. Classroom observations were used to observe students’ reaction to the games in terms of communication, motivation and enthusiasm. In addition, interviews were conducted to find out ESL teachers’ perspectives on using games to teach grammar. Qualitative and quantitative data gathered indicated that grammar games had a positive effect in the learning of the simple present tense and simple past tense. Students who practiced grammar with games felt more motivated and enthusiastic in what they were doing. Descriptive data gathered implies that teachers were positive of the potential of using games to teach grammar. It is suggested that the use of games in teaching and learning of grammar be actively promoted as a successful way of acquiring grammatical competence. Keyword: English as Second Language (ESL), Kurikulum Bersepadu Sekolah Menengah (KBSM), Sekolah Menengah Kebangsaan (SMK), Ujian Penilaian Sekolah Rendah (UPSR)
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spelling utm.eprints-102142010-09-22T01:13:38Z http://eprints.utm.my/10214/ Using Grammar Games In Teaching Grammar: A Case Study In SMK Damai Jaya Hamzah, Mohd. Hilmi Dourado, Juliana Emilia L Education (General) This study examined the effects of games in teaching grammar, particularly in the use of the simple present tense and simple past tense as well as to gain insights on students’ and teachers’ responses towards the use of games in teaching and learning grammar items. 56 Form One students of SMK Damai Jaya, Skudai were taken as samples for the study. The subject were assigned to either experimental or control conditions. The experimental group used games to learn grammar whereas no treatment was given to the control group. Data gathered from the pre-test and posttest were analyzed descriptively. Classroom observations were used to observe students’ reaction to the games in terms of communication, motivation and enthusiasm. In addition, interviews were conducted to find out ESL teachers’ perspectives on using games to teach grammar. Qualitative and quantitative data gathered indicated that grammar games had a positive effect in the learning of the simple present tense and simple past tense. Students who practiced grammar with games felt more motivated and enthusiastic in what they were doing. Descriptive data gathered implies that teachers were positive of the potential of using games to teach grammar. It is suggested that the use of games in teaching and learning of grammar be actively promoted as a successful way of acquiring grammatical competence. Keyword: English as Second Language (ESL), Kurikulum Bersepadu Sekolah Menengah (KBSM), Sekolah Menengah Kebangsaan (SMK), Ujian Penilaian Sekolah Rendah (UPSR) 2010-09-07 Article PeerReviewed application/pdf en http://eprints.utm.my/10214/2/Juliana_Emilia_Dourado.pdf Hamzah, Mohd. Hilmi and Dourado, Juliana Emilia (2010) Using Grammar Games In Teaching Grammar: A Case Study In SMK Damai Jaya. USING GRAMMAR GAMES IN TEACHING GRAMMAR: A CASE STUDY IN SMK DAMAI JAYA . pp. 1-5. (Unpublished)
spellingShingle L Education (General)
Hamzah, Mohd. Hilmi
Dourado, Juliana Emilia
Using Grammar Games In Teaching Grammar: A Case Study In SMK Damai Jaya
title Using Grammar Games In Teaching Grammar: A Case Study In SMK Damai Jaya
title_full Using Grammar Games In Teaching Grammar: A Case Study In SMK Damai Jaya
title_fullStr Using Grammar Games In Teaching Grammar: A Case Study In SMK Damai Jaya
title_full_unstemmed Using Grammar Games In Teaching Grammar: A Case Study In SMK Damai Jaya
title_short Using Grammar Games In Teaching Grammar: A Case Study In SMK Damai Jaya
title_sort using grammar games in teaching grammar a case study in smk damai jaya
topic L Education (General)
url http://eprints.utm.my/10214/2/Juliana_Emilia_Dourado.pdf
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