Effectiveness of using game-based response system in teaching grammar for English as second language young learners
Integration of ICT in teaching and learning activated gamification. The Game- Based Student Response System has been a novel approach to learn English as a Second Language. In align to it, Kahoot! is becoming the trademark in the educational setting to learn English. Kahoot! creates a fun environmen...
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Format: | Thesis |
Language: | English |
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2021
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Online Access: | http://eprints.utm.my/102499/1/BavaniMoorthyMSP2021.pdf.pdf |