The development of real-time rendering for large-scale 3D virtual heritage
Today's computing technology has been able to create a complex 3D environment for the development of interactive graphical applications such as computer games and simulations. Geometric models in this 3D environment consist of thousands and even millions of polygons. This causes the graphics ha...
Main Authors: | , , , , , |
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Format: | Monograph |
Published: |
Faculty of Computer Science and Information System
2008
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