Gamified your learning in the classroom: designing and developing and educational game prototype as a formative assessment for diploma students in UTMSPACE Malaysia

Education is now heading towards Fourth Industrial Revolution. Most students and teachers opt to have many choices of online learning applicable and available on open online application. Equip with smart technology, Internet access and classroom facilities, students and teachers have their own aware...

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Bibliographic Details
Main Authors: Ismail, R., Sudar, N., Soupiansoupian, M. H., Ibrahim, R., Abd. Hamid, S. Z., Md. Kamalullai, N. N., Bahari, R. B., Shahran, M. A., Mohd. Nazli, N. A. A.
Format: Article
Published: Institute of Advanced Scientific Research, Inc. 2020
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