The potential use of augmented reality in gamification

The use of augmented reality (AR) and gamification in various fields is currently gaining popularity for its capability in engaging users.Gamification is a term that defines the use of game-based elements, such as game mechanics, aesthetics, dynamics, and game thinking in the non-game context envir...

Full description

Bibliographic Details
Main Authors: Mohamed Noor, Nurtihah, Yusoff, Fakhrul Hazman, Yussof, Rahmah Lob, Ismail, Marina
Format: Conference or Workshop Item
Language:English
Published: 2015
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/15540/1/PID048.pdf
_version_ 1825803553413791744
author Mohamed Noor, Nurtihah
Yusoff, Fakhrul Hazman
Yussof, Rahmah Lob
Ismail, Marina
author_facet Mohamed Noor, Nurtihah
Yusoff, Fakhrul Hazman
Yussof, Rahmah Lob
Ismail, Marina
author_sort Mohamed Noor, Nurtihah
collection UUM
description The use of augmented reality (AR) and gamification in various fields is currently gaining popularity for its capability in engaging users.Gamification is a term that defines the use of game-based elements, such as game mechanics, aesthetics, dynamics, and game thinking in the non-game context environment.Meanwhile, AR is a technology that has an ability to overlap computer graphics onto the real environment.However, as a newly emerging concept, gamification seems to have some arguments related to its elements, concepts, and effectiveness in a similar intervention. Therefore, this paper discusses gamification. Although dozens of studies have implemented AR games, there is still an obvious lack in discussing and relating it to a gamified platform. Nevertheless, previous adaptation of games in AR seems that there are also potentials to utilise gamification and AR concepts and elements, as well as AR and AR games in brief.This paper also justifies several previous empirical studies in AR and gamification to look into its elements, research design, and the potentials of AR and gamification combination
first_indexed 2024-07-04T05:58:59Z
format Conference or Workshop Item
id uum-15540
institution Universiti Utara Malaysia
language English
last_indexed 2024-07-04T05:58:59Z
publishDate 2015
record_format eprints
spelling uum-155402016-04-27T06:50:17Z https://repo.uum.edu.my/id/eprint/15540/ The potential use of augmented reality in gamification Mohamed Noor, Nurtihah Yusoff, Fakhrul Hazman Yussof, Rahmah Lob Ismail, Marina QA75 Electronic computers. Computer science The use of augmented reality (AR) and gamification in various fields is currently gaining popularity for its capability in engaging users.Gamification is a term that defines the use of game-based elements, such as game mechanics, aesthetics, dynamics, and game thinking in the non-game context environment.Meanwhile, AR is a technology that has an ability to overlap computer graphics onto the real environment.However, as a newly emerging concept, gamification seems to have some arguments related to its elements, concepts, and effectiveness in a similar intervention. Therefore, this paper discusses gamification. Although dozens of studies have implemented AR games, there is still an obvious lack in discussing and relating it to a gamified platform. Nevertheless, previous adaptation of games in AR seems that there are also potentials to utilise gamification and AR concepts and elements, as well as AR and AR games in brief.This paper also justifies several previous empirical studies in AR and gamification to look into its elements, research design, and the potentials of AR and gamification combination 2015-08-11 Conference or Workshop Item PeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/15540/1/PID048.pdf Mohamed Noor, Nurtihah and Yusoff, Fakhrul Hazman and Yussof, Rahmah Lob and Ismail, Marina (2015) The potential use of augmented reality in gamification. In: 5th International Conference on Computing and Informatics (ICOCI) 2015, 11-13 August 2015, Istanbul, Turkey. http://www.icoci.cms.net.my/proceedings/2015/TOC.html
spellingShingle QA75 Electronic computers. Computer science
Mohamed Noor, Nurtihah
Yusoff, Fakhrul Hazman
Yussof, Rahmah Lob
Ismail, Marina
The potential use of augmented reality in gamification
title The potential use of augmented reality in gamification
title_full The potential use of augmented reality in gamification
title_fullStr The potential use of augmented reality in gamification
title_full_unstemmed The potential use of augmented reality in gamification
title_short The potential use of augmented reality in gamification
title_sort potential use of augmented reality in gamification
topic QA75 Electronic computers. Computer science
url https://repo.uum.edu.my/id/eprint/15540/1/PID048.pdf
work_keys_str_mv AT mohamednoornurtihah thepotentialuseofaugmentedrealityingamification
AT yusofffakhrulhazman thepotentialuseofaugmentedrealityingamification
AT yussofrahmahlob thepotentialuseofaugmentedrealityingamification
AT ismailmarina thepotentialuseofaugmentedrealityingamification
AT mohamednoornurtihah potentialuseofaugmentedrealityingamification
AT yusofffakhrulhazman potentialuseofaugmentedrealityingamification
AT yussofrahmahlob potentialuseofaugmentedrealityingamification
AT ismailmarina potentialuseofaugmentedrealityingamification